New Conglomerate Light Assault | Terran Republic Light Assault | Vanu Sovereignty Light Assault |
A mod adding numerous features from the MMOFPS Planetside 2 by Daybreak Game Company. Post news Report RSS What's next 5/23/2016. Heavy Assault armour. Id love to see the heavy assaults get their full armor suit, and somehow making it protect the entire body that is covered in it. High quality Planetside 2 gifts and merchandise. Inspired designs on t-shirts, posters, stickers, home decor, and more by independent artists and designers from around the world. All orders are custom made and most ship worldwide within 24 hours.
The Light Assault class it the most mobile of all classes. Soldiers of this class utilize jetpack technology to get to hard to reach places or to reach higher ground quickly. It can also use adrenaline pump to run even faster. These masters of flanking use carbines, Submachine guns, and shotguns to stop slower classes on their tracks. This is a great class to learn the basics and is a class for anyone who enjoys being mobile.
- 1Equipment
Equipment[edit | edit source]
Weapons[edit | edit source]
![Suit Suit](/uploads/1/2/6/2/126267790/826184056.jpg)
A new Light Assault soldier starts with a carbine and a pistol but can purchase Shotguns and submachine guns. Most weapons the light assault uses are short-mid range.
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Primary Weapons[edit | edit source]
Secondary Weapons[edit | edit source]
Abilities[edit | edit source]
This class is able to use jump jets to get to hard to reach places, safely drop for a high place, and flank the enemy.
Suit Modifications[edit | edit source]
By spending certification points, a Light Assault can expand the capabilities of their suit in the following ways:
Grenades[edit | edit source]
The light assault can use basic frag grenades or grenades that cause enemies to be unable to see them.
Utilities[edit | edit source]
Utilizing Jetpacks, this soldier can evasivly fly over enemy vehicles and drop C-4 before backing away and deliver the blow.
Starting Gear[edit | edit source]
Slot | New Conglomerate | Terran Republic | Vanu Sovereignty |
---|---|---|---|
Primary weapon | Mercenary | Trac-5 | Solstice |
Secondary weapon | Mag-Shot | TX1 Repeater | Beamer |
Melee | Mag-Cutter | Chainblade | Force-Blade |
Ability | Jump Jets | Jump Jets | Jump Jets |
Shield | NC-LA001 Personal Shield Unit | TR-LA001 Personal Shield Unit | VS-LA001 Personal Shield Unit |
Grenade | 1/3 Frag Grenade | 1/3 Frag Grenade | 1/3 Frag Grenade |
Subclass Cert Guide[edit | edit source]
Class Strategies[edit | edit source]
Retrieved from 'https://planetside2.gamepedia.com/index.php?title=Light_Assault&oldid=4375'
So here's a list of what I'm currently planning to add in the next version:
1. Vehicle Props
Planetside 2 Download
I've finally ripped the models and textures for all the vehicles in the game and have decided to add them into the mod as props so that people can see what they look like in-game as well as use them for any map/mission making that the vehicles could help make look better.
2. Heavy Assault armour
I've rigged up the heavy assault skins for each faction to be used by their corresponding 'mgun' units in the spawn menu. This also means they are somewhat easier to kill than before since they currently just use a regular troopers skin, but with the body armour equipped over the top of it, which gives them increased damage resistance in the chest area.
3. Infiltrator skin
Despite what I mentioned in a comment earlier, I've decided to postpone adding the elite units for a few updates down the line for now so that I can spend more time practicing with construction and set pieces so that people can build properly themed bases and maps. But as a replacement, I've started working on rigging each factions infiltrator skins to replace the current 'snipers' in order to fit in more with the actual class on Planetside. At this moment in time, I only have the TR infiltrator done but I'm obviously going to have the NC and VS ones done for the updates release time.
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Planetside 2 Heavy Assault Build
There's also going to be a couple of minor stat changes, like buffing the snipers up a bit more (though you'll still probably need to lock-on to a target to get a 1 shot kill) and editing the lightning tank to fire more powerful shells but be less armoured so its much easier to take down again.
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So please tell me what you think so far and feel free to post any suggestions into the comments.
Thanks.